Why Physical Toys Still Matter in a Screen Filled World
- Jaclyn Goliath

- 5 hours ago
- 3 min read

The first video game I remember playing was Super Mario Bros. My older sister and I would sit too close to the TV, taking turns that never quite stayed fair. She always chose Mario. I was Luigi by default, as the younger sibling.
Rainy winter holidays stretched those sessions into hours that felt endless. We argued, restarted levels, blamed each other, then laughed and began again. Sometimes my parents joined in too, and I’m fairly sure my mom sometimes enjoyed it more than we did.
Back then, it was just a game. Now I watch my daughter step into that same world in a completely different way.
She knows Super Mario from the games and movies, and since the new Super Mario Galaxy film came out, she’s been completely hooked. When she got the McDonald’s Happy Meal toys, the screen suddenly was not enough anymore. She could hold the characters in her hands.
There are 12 Super Mario characters to collect. So far we have Fire Mario and Wonder Bowser Jr, and they already have a very busy social life. They come everywhere with us, on car rides, to the park, even to school, clipped onto her bag so they don’t get lost. Every trip becomes part of an adventure. Now she’s on a mission to collect them all.
What surprises me most is how fast the story begins. A toy in her hand is never just a toy. It becomes someone with a name, a voice, a personality, and a problem to solve. There is no waiting for setup or instruction. The world simply starts.
And if I’m lucky enough to be involved, I’m quickly assigned a role I didn’t apply for. I’ve learned not to improvise too much because she notices immediately. She corrects me, firmly. In her world, things happen a certain way, and I’m usually not following it properly. But I just love watching her, whether in the game or on the sidelines. It’s such a special experience.
It reminds me of playing with my sister, where the rules were just as real even though they were never spoken out loud. We didn’t call it imagination back then. We simply stepped into it.
My daughter does the same, only in her own language. The toys help, but quietly. They don’t demand attention. They just exist, and that is enough for her to build entire worlds around them.
The clip-on feature of the toys has turned out to matter more than I expected. A character on her bag means the story does not stay in one room. It travels. It continues in the background of whatever else we’re doing, like a quiet thread running through the day.
It also changes the rhythm of play. There is no clear beginning or end. The story doesn’t stop when we leave the house or move on to something else. It stretches, pauses, and resumes as if it is always waiting just beneath the surface.
That is what I keep noticing most. How easily she gets there. No instructions. No screen prompting her. No script. Just imagination doing what it has always done, turning ordinary moments into entire worlds that feel completely real while you are inside them.
And maybe that is the quiet shift. These kinds of toys bring play back into the physical world, away from screens and into hands, pockets, and the small in-between moments of the day. Not as a replacement for digital worlds, but as something different, something you can hold.
It loops back to where I started. Sitting beside my sister, arguing over Mario and Luigi, building worlds from a shared screen and a lot of imagination we did not yet have words for.
Now I sit beside my daughter while she builds hers, this time not contained in a console, but carried in her hands, clipped to her bag, and woven through every ordinary moment of the day.
Did you grow up playing Super Mario too? I’d love to know if your kids are now obsessed with the characters as well.









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